Gerald Poon
Lead / Principal Game Designer

I am Gerald Poon, currently a Principal Game Designer at Ninja Theory working on Senua; the third instalment in the Hellblade series. With over 20 years experience and multiple shipped titles across various genres, I am exceptionally well-rounded and have worked on virtually all facets of game design, with a specialisation in rapid prototyping, combat, levels, and mechanics. My contributions range from high level creative direction to hands on implementation in game editors such as Unreal Engine.
I have a proven track record leading teams to deliver high quality results that consistently exceed milestone goals. Previously, I was the lead combat designer on 'Divine Knockout', a multiplayer pvp brawler, and directed production on the gameplay reveal trailer for 'Senua's Saga: Hellblade II', the opening trailer at The game Awards show 2021. I lead by example, and in these roles have produced content myself while managing my team.
I am a champion for communication and place importance on collaboration between disciplines such as environment art, code, audio and VFX to align on game direction and ensure we work towards a cohesive goal. I believe my friendly and approachable demeanour facilitates this process and allows me to cultivate positive working relationships, despite the challenges of hybrid and remote work. As a Principal, I have also mentored our more junior team members and offered guidance on career growth and development.
Please peruse my portfolio for further details about my professional work and personal projects.