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Senua's Saga: Hellblade II (2024)

"Senua's Saga: Hellblade II" is the sequel to the critically acclaimed "Hellblade: Senua's Sacrifice". Collaborating with exceptionally talented peers to push the boundaries of cinematic and narrative storytelling in an interactive medium was a challenging but incredibly rewarding experience.

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  • Acted as Principal Game Designer on this project, focusing on levels and world building.

  • Led production on one of the six main chapters and was responsible for blocking out and pacing the player experience with puzzles, combat and narrative moments, then overseeing the transition to final art.

  • Collaborated with other disciplines such as audio, VFX and code to ensure we aligned on the narrative and gameplay beats of the chapter.

  • Prototyped several core game mechanics that form the backbone of the Hellblade II experience.​​​​​​

Level Design

Below is a video of various sections of the game I blocked out and eventually oversaw to final art.​​​​​​​

Gameplay Reveal Trailer

​​I also directed production on the gameplay reveal trailer, shown at The Game Awards  show 2021. ​

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  • Choreographed and prototyped systems to facilitate the gameplay parts of this sequence, including Senua's traversal and actions, the troll's behaviour and all NPC interactions.

  • Chaired daily reviews with the creative director and studio head.

  • Planned work for and gave daily feedback to a multi-disciplinary team consisting of designers, animators, programmers and audio / FX artists. 

 

© 2026 Gerald Poon

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