top of page

Divine Knockout (2022)

Divine Knockout is fast paced competitive fighting game where the goal is to knock opponents out of the combat arena. Featuring heroes from Hi-Hez studios 'Smite' universe, their abilities are reimagined in this game from their MOBA counterparts into a fully-fledged 3rd person melee combat system. 

​

  • Acted as Principal Combat Designer, managing two other combat designers with frequent review and feedback of their work.

  • Reported to the Game Director, and collaborated closely with other cross discipline leads to drive high level game direction.

  • Directed the foundational combat experience; moment to moment combat feel, progression, upgrades and long-term mastery.

  • Character kit design, from concept to hands-on prototyping, implementation and polish in Unreal Engine 5.

  • Fine tuning of core melee combat timings; slide windows, input buffering, damage windows.

  • Multiplayer balancing. Identifying and tuning outlier heroes and abilities in terms of damage numbers, attack ranges, cooldowns, recovery / invincibility frames and more.

  • Led daily playtesting and feedback sessions.

 

© 2026 Gerald Poon

bottom of page