
Gerald Poon
Lead / Principal Game Designer
Divine Knockout (2022)
Divine Knockout is fast paced competitive fighting game where the goal is to knock opponents out of the combat arena. Featuring heroes from Hi-Hez studios 'Smite' universe, their abilities are reimagined in this game from their MOBA counterparts into a fully-fledged 3rd person melee combat system.
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Acted as Principal Combat Designer, managing two other combat designers with frequent review and feedback of their work.
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Reported to the Game Director, and collaborated closely with other cross discipline leads to drive high level game direction.
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Directed the foundational combat experience; moment to moment combat feel, progression, upgrades and long-term mastery.
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Character kit design, from concept to hands-on prototyping, implementation and polish in Unreal Engine 5.
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Fine tuning of core melee combat timings; slide windows, input buffering, damage windows.
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Multiplayer balancing. Identifying and tuning outlier heroes and abilities in terms of damage numbers, attack ranges, cooldowns, recovery / invincibility frames and more.
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Led daily playtesting and feedback sessions.