top of page

The Last Airbender: Into the Inferno (2008)

​

Into the Inferno is based on the third and final season of The Last Airbender cartoon show. With the game leading on the Wii console, major systems such as combat, puzzles and world interaction were designed with the Wii’s sensor capabilities in mind. For example, the player can extinguish fires by using their on screen cursor to pick up water from a puddle, or swirl their cursor in a circular motion to generate an air ball that can be used in combat.​

​

  • Brainstormed with design team to come up with mechanics that take advantage of the Wii Remote.

  • Puzzle and level design. I was primarily responsible for 2 levels in the game. I designed the layouts, added enemy spawn encounters and other game objects / triggers.

  • I took on a technical design role towards the end of the project and worked with an artist and programmer to implement major parts of the user interface such as the options menu and game over screens.

© 2026 Gerald Poon

bottom of page