Gerald Poon
Lead / Principal Game Designer
The Last Airbender: The Burning Earth (2007)
The Burning Earth is based on the second season of The Last Airbender cartoon show. There was a concerted effort to move away from the traditional RPG elements of the first game and focus on creating a fast paced action adventure with simple environmental puzzles to break up the action. The game also features local multiplayer and many mini-systems such as gun-turrets, ‘smart bomb’ abilities, stealth and several flying missions.
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I was the principal combat designer on this title. I designed and fine-tuned all player and enemy attacks, designed the skill trees and balanced damage values.
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I also white-boxed 3 levels in conjunction with an artist and ultimately assumed responsibility for one of them. Tasks included environmental puzzle design, enemy encounter placement and filling the level with breakable and interactable objects.
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I also designed the stealth system that is used in several levels.